How to create a custom Turn Coordinator

This help page explains how to create your own Turn Coordinator.

Tip: Sample Files to start

You can download the Sample zip file, to get an idea how the images of your Turn Coordinator should look like. Download sample zip

Open the app, and find the customizable Turn Coordinator Widget in the Editor.



Add it to your Design, and your widget will first look like this:

If you don't see the colored lines, make sure that your game is not started and you have the Option Debug draw in the customization Options of this widget activated.

If you still cannot display the lines, you can also continue without them.

Settings

The widget has some settings, most of them want you to provide an image. If you downloaded the Sample zip file you have some images to start playing around.

Background image

The background is the lowest level of your Gauge.

Scale Image

This is a separate layer, so the Turn Coordinator Ball (more on that below) can also move behind the Scale (load your file or the one from the sample zip).

Vehicle Image

The Vehicle Image is your Plane.

Vehicle Y-Position

This setting tells the App where the Plane is on your Image.

Make sure to activate the Debug Draw Option so you see the colored lines.

Then modify the Vehicle Y-Position Parameter until the yellow debug lines are on the center of your Vehicle

Tip: Use the SIM Dashboard Studio Editor to edit the Design on your PC

If you are using the SIM Dashboard Studio Editor, you can modify the Parameter while you see the Widget "live".

Turn Multiplier

The Turn Coordinator shows the Turn Rate of your Plane. Usually there are lines on the scale to indicate a 3° Turn Rate.

Make sure to activate the Debug Draw Option so you see the colored lines.

Then modify the Turn Multiplier until the blue debug lines are match the ones on your scale

Turn Rate Maximum

If desired, you can specify a maximum value for the displayed Turn Rate.

For example you could set the Turn Rate Maximum to 3, and the displayed plane won't rotate any further than the 3° Degrees Lines, even if the real Turn Rate is higher.

Ball Image

The Ball image is used for the Inclinometer (recognized as the "ball in a tube").

Tip: If you are playing Flight Simulator X and the Ball is not moving

Make sure that Autorudder is disabled in the FSX Settings -> Realism -> Flight controls

Ball Center

Use this setting to tell the app where the center of the ball is in your image. This is important if the Ball Angle (more on that below) is > 0.

Make sure to activate the Debug Draw Option so you see the colored lines.

Then modify the Ball Center until the blue circle is in the center of your ball

Ball Distance

Use this setting to tell the app how much your ball can move to the left and right.

Make sure to activate the Debug Draw Option so you see the colored lines.

Then modify the Ball Distance until the green bar is long enough so the ball can move on your tube

Keep in mind, that the ball itself has a radius, so half of the ball will go beyond the end of the green rectangle as shown by the semi-transparent balls on the image

Ball Angle

If your tube is not completly straight, but instead round like an arc, you can adjust the Angle Parameter to tell the App the movement Angle.

Finished

Don't forget to share your Design with the Community, if you created a cool Gauge! :-)